| Styles | Nintendo • 8-bit • 16-bit SNES • Game Boy • Retro video game • JRPG • Platformer • Adventure/Fantasy • Ambient • Loop-based • Modern video game |
|---|---|
| Skill Level | Beginner to Advanced |
| Suitability | Ages 10 years and up |
| Pricing | $50 - 1 hour $35 - 30 minutes |
With private composition training under Dr Anthony Lyons and game-development mentorship from Kenny Chan (Atari), I teach students how to compose expressive, effective music for video games—especially in Nintendo, Game Boy, 8-bit, and SNES/Genesis 16-bit styles. Also, I teach modern video game composition.
These lessons explore the musical language of classic game composers and the practical tools needed to build a strong portfolio.
Students learn:
Modern Video Game Composition
Writing in 8-bit & 16-bit styles
Nintendo-style melodic and harmonic writing
Creating loopable game tracks
Retro sound design (channels, waveforms, samples)
Using DAWs (Logic Pro) and trackers
Writing themes, area music, battle music, menu music, etc
Understanding why classic game soundtracks work
Analysis of Pokémon, Mario, Zelda, and Final Fantasy styles
Lessons blend creative work with game-musicology insight, giving students a deep understanding of how to write compelling, game-ready music.
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Details last updated: August 9, 2026